November 15
- Polish - make skewed, but balanced landing evaluation less strict (must balance around half a second)
- Polish clean up credits page
- Polish - Update item card layout
| Before | After |
|---|---|
![]() |
![]() |
November 14
- Polish - "Coming Soon" + "New" badges
- Polish - Animation + detection perfectly balanced but slightly skewed landing

November 12
- Admin - Publish a new release (36)
- Feature - Finalize inventory behavior
- First-time creation of inventory give basic bottle
- If user has been a test flight user give feet also
- Feature - Finalize combo / high landing behavior
- always track best combo globally (not on per bottle basis)
- same for best height
- points are tracked by the bottle (for recycling)
- Admin - Hide Recycling + Add Item sheet behind debug mode
November 10 - 11
- Bug - Fix Combo tracking bug (always resets to 0)
- Add dev menu !
November 7
- Bug - fix bug where flops still count for highest landing records
- Polish - add screen shake for high landing
- Bug - fix aspect ratio for off screen indicator
- Feature - make basic bottle default liquid indicator
- Polish - add height indicator
November 6
- Polish - Fix vertical centering for labels using pixel font
- Improve Inventory layout + remove infinite carousel (it's finite now)

November 5
- more inventory prototyping

November 4
- start inventory
- support longer names in leaderboard

November 3
- Admin - added linter
- Feature - Add basic bottle skin + keep pixel size consistent with background

October 29
- Admin - release build 35
- Refine - move tutorial to a higher index (was covered by some plants)
| Before | After |
|---|---|
![]() |
![]() |
October 28
- Feature - Add new leaderboards for highest landing + most flip points

October 27
- Refine - refactor text animations to queue in order (less visual conflict)
- Refine - tweak text to 'collide' with -> increment score (hard coded)
- Refine - make the "faster" arrow prompt less sensitive (no longer shows up if user has combo-ed during the session)
October 24
- Refine - refactor process landing function
- Bug - default asset looks horrible when offscreen minimap texture is missing (fixed by not rendering at all when texture not fount)
- Refine - Handle case where user has a long / slow flick
- add minimum impulse + torque so there's always some feedback
- add prompt for faster flicks

October 22
- Admin - file to convert apple developer account from individual to org
- Refine - Make Sky more immersive - extends beyond the edge of the camera + below the ground
- Feature - Add off-screen view / indicator
October 21
- Refine - Fix text to icon alignment in menu (text always appeared top-aligned)
- Admin - update app display name from bottle flip to flippy supply
- Tested - change flick behavior to map to direction of flick, not distance from bottle
- Before
- Flicks starting left of bottle = clockwise
- Flicks starting right of the bottle = counterclockwise
- After
- Flicking left to right anywhere = clockwise
- right -> left = counterclockwise
- Result - not as intuitive, but easier to control spin
- Conclusion - will use old flick behavior, but decrease torque.
-
- Refine - update app icon from placeholder

- Refine - update app icon from placeholder
- Before
October 20
- Admin - release a new build! new menu with updated leaderboard, credits screen, bug fixes, versioning
- Refine - Background Art inconsistencies
- grass pixel size did not match forest background
- forest background edge now matches ground edge
- edge of sky extends past camera limits (was visible before)
- Refine - allow player to fall off stage before emergency teleport
- Bug - make plant height consistent + cover grass (was not responsive for ipad)
| Before | After |
|---|---|
![]() |
![]() |
October 17
- Refine - Fix lag from score counter increment animation
- Feature - Credits screen c:
October 16
- Feature - Add versioning + automatic build number updates
- Feature - tutorial to create menu bar animation
- Feature - redo layout for menu + score counter transitions

October 15
- Refine - optimistically update leaderboard display with user's best locally saved score
- issue: network are too slow to update if user recently set a high score (stale score would still be showing)
- Admin - Confirm can be tested on iPad
October 14
- Admin - get license for Monochromic font c: + import for use in-app
- Admin- update release workflow to only start when there is a release branch cut instead of release every time there is a change merged to main
- Refine - smaller font to fit longer names in leaderboard, padding + other font size adjustments
- Refine - delete friend vs. global filtering in leaderboard
October 10
- Admin - release version with leaderboard
- Refine - refresh leaderboard when user signs in
- Refine - new droplet icon c:
- Refine - create prompt for users to sign into game center on game start (or sign in automatically)
- automatic sign in makes leaderboard more seamless
- prompt makes game center-sign in less jarring. It only when user taps "sign in"
- wrap all edge cases
- user cancels -> tries again through any entry (works)
- (has checked "do not ask") user signs in -> signs out -> gets auto sign in prompt -> cancels -> tries again through leaderboard (works)
-
- (has checked "do not ask") user signs in -> signs out -> gets auto sign in prompt -> cancels -> closes app and re-opens -> is not prompted automatically
-
- (has checked "do not ask") user signs in -> signs out -> gets auto-prompt -> signs in
- (has not checked "do not ask") user signs in -> signs out -> should get custom-prompt
| before: new user experience | now: |
|---|---|
![]() |
![]() |
October 8 & 9
- Admin - Create 0.1.0 branch + merge in leader board, perf fixes, and tile-map aliasing fix
- Refine - update leaderboard to use pixel aesthetic
October 7th
- Fix - bug where white lines flash across tile map background
- Refine - changed leaderboard button icon to pixel art
October 6th
- Admin - Publish this changelog to digital garden
- Admin - register flippy.supply domain
- Admin - setup email for support@flippy.supply
- Admin - update + publish PRIVACY POLICY
October 2nd
- Admin - Release new version of bottle flip
- Feature -Add leaderboard (apple game center default)
October 1st 2025
- Refine - Added forest background (Credit)
| Shrooms | Sprouts |
|---|---|
![]() |
![]() |
September 30th 2025
- Refine - Added dirt tilemap
- Refine - Add Sky Gradient
- Learn - more about tile maps
September 29th 2025
- Refine - Clouds
- Learn - about tile maps
- Refine - fix perf issues when evaluating landing (using Claude)
September 25th 2025
- Refine - remove invisible wall boundaries and use emergency teleport boundaries instead
- Refine - If bottle is actively flipping, disallow autofocus.
- Refine - lock vertical orientation
- Feature - onboarding for how to throw bottle
onboarding

September 24th 2025
- Bug - fix false positive on for big impact (move to just height based calculation ??)
September 23rd 2025
- Feature - Add loading screen
test

September 22nd 2025
- Feature - Add impact sound effects ! ( Credit: flop, success sound jdwasabi, droplet ( impact) swoosh, small-swoosh ( click ) combo-break
- Refine - Bigger upward impulse on flick ( after watching playtester)
September 19th 2025
- Refine - redo glow effect
- always show for all high impacts
- Upgrade the aesthetics
2nd Attempt

3rd / Final

- Refine High Landings reward more points now
- Admin - Start Using Dev Branch :')
- change workflow to set off new builds when merging dev to main ?
- test the new work flow
September 18 2025
- Design - Document plans for leveling system + recycling, long term ideas for skins / scenery (vending machine + free default bottles) ( see FlippySupply Future Designs )
- Refactor - delete dead code ( rotation tracker + rename combo label)
- Refine - glow effect from yesterday
- attach as reward to landing a high jump
- move to bottom edge only
- Change the sprite to be larger + faster animation
- add haptic for high landing
high landing reward

September 17 2025
- Refine - make upside down sparkle bigger + potential for an extra sparkle
Before

After

- Create Combo Record effect
Before: no effect

First Version

Second Version

- Test - Glow Effect ( possible reward for long jump + landing?)
test

September 16 2025
- Refine - raised rotation label fps - was too low and looked glitchy
- Refactor - separated UI, Managers, core game files, and Utils into folders
- Refactor - deleted unused files
- Scrapped - add KDA ( successes over attempts) - was not a satisfying metric
- Admin - Testflight external test link is live !








